Gambling can be confusing – take a look below to find out some useful terms!
Those who are negatively impacted by the actions of a problem gambler.
The act of risking a sum of money against the outcome of an unpredictable event such as a race or game.
Continually returning to gambling to try and recover money lost. Despite their losses, the problem gambler continues playing, and their finances keep getting worse.
Content Filtering Software
Software designed to restrict the access that a user is authorised to have, this can be used to prevent children accessing betting and gaming websites.
Where an individual has more than one disorder, this could be for example gambling disorders paired with substance abuse or anxiety
Fixed Odd Betting Terminal (FOBT)
Is a machine normally found in betting shops in the United Kingdom that allows players to bet on the outcome of various games and events with fixed odds.
Like all casino games, the “house” (i.e. the casino) has a built-in advantage, with current margins on roulette games being theoretically between 2.7% and 5%.
Risking stakes for money or monies worth, placing bets on the outcome of a game or event
The advantage a gambling company has over its players in any given game. Normally given as a percentage. The percentage represents the amount the player would expect to lose on that bet over an infinite amount of time.
Indicators of problem gambling
Signs that a player may be displaying behaviours that are associated with harmful gambling
The very biggest prize that you can win on any given game, pay outs that are often very large but occur very infrequently.
The amount paid to the player from a favourable outcome of a game.
Money and/or entitlement won by a player (also referred to as ‘winnings’).
Problem gambling is an urge to gamble continuously despite harmful consequences or a desire to stop. Problem gambling is often defined by harm experienced by the gambler or others
Random Number Generator
Used to create random, irregular strings of numbers. The algorithms and systems behind the creation of the numbers mean that the numbers are impossible to predict. The randomly generated numbers are then used as results for machine and online games such as roulette, dice or other games needing a random result.
Any tool which is used to bring the player back to the real world during a gaming session. An example of this would be an onscreen clock.
Gambling in a way that is both safe and enjoyable. Behaviours associated with responsible gambling include: gambling for pleasure and entertainment, with control and an awareness of the likelihood of losing.
Return to player percentage
The average returned to the player of a gaming machine over a period of time. The average return to player per spin is measured over 10,000 or even 100,000 spins or turns and is not an expectation of return each time a machine is played.
Process whereby an individual can ask a gambling operator prevent them from gambling with them for a set length of time – usually between six months and five years. By law, this must be provided as an option by gambling operators in the UK.
Any person who is under the legal age to take part in the gambling.
Money/prize in favour of the player won from the gambling activity.